Combining modern technologies like large-language models (LLMs), speech-to-text, and text-to-speech can enhance immersion in virtual reality (VR) environments. However, challenges exist in effectively implementing LLMs and educating users. This paper …
Designing games with branching story lines, object annotations, scene details, and dialog can be challenging due to the intensive authoring required. We investigate the potential for authoring open-ended behaviors for point-and-click narrative games …
Large Language Models (LLMs) are increasingly utilised in software development, particularly for automatic code generation. Game development, a complex and multidisciplinary field, has begun leveraging LLMs to streamline various stages of the …
This paper proposes a structured methodology to evaluate AI-generated game narratives, leveraging the Delphi study structure with a panel of narrative design experts. Our approach synthesizes story quality dimensions from literature and expert …
Non-player character (NPC) dialogue plays a crucial role in shaping the player experience in narrativedriven video games, influencing agency, immersion and story engagement. Despite the recent advancements in large language models (LLMs) for dynamic …
Cheating in online video games compromises the integrity of gaming experiences. Anti-cheat systems, such as VAC (Valve Anti-Cheat), face significant challenges in keeping pace with evolving cheating methods without imposing invasive measures on users …
Play style identification can provide valuable game design insights and enable adaptive experiences, with the potential to improve game playing agents. Previous work relies on domain knowledge to construct play trace representations using handcrafted …
There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design ideas. But so far this interest largely stems from the ad hoc use of …
This paper introduces Biblio-US17, a labeled dataset collected over 6 months from the log files of a popular public website at the University of Seville. It contains 47 million records, each including the method, uniform resource identifier (URI) and …
In this paper, we review the impact of generative artificial intelligence (AI) on game character creation. We critically examine the application of AI-driven computer graphics (AICG) technology across the character creation workflow, including …