Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of LLMs, this …
One of the notorious issues for Reinforcement Learning (RL) is poor sample efficiency. Compared to single agent RL, the sample efficiency for Multi-Agent Reinforcement Learning (MARL) is more challenging because of its inherent partial observability, …
In today s digital era, the rise of hate speech has emerged as a critical concern, driven by the rapid information-sharing capabilities of social media platforms and online communities. As the internet expands, the proliferation of harmful content, …
The use of artificial intelligence (AI) in card games has been a widely researched topic in the field of AI for an extended period. Recent advancements have led to AI programs exhibiting expert-level gameplay in complex card games such as Mahjong, …
Mouse sensitivity in first-person targeting tasks is a highly debated issue. Recommendations within a single game can vary by a factor of 10× or more and are an active topic of experimentation in both competitive and recreational esports communities. …
Research on StarCraft II (SC2) is considered important due to its similarity to real-life tasks and its potential to inspire game artificial intelligence design. However, the complexity of SC2 presents considerable challenges. In 2019, DeepMind …
The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues focused on new approaches for driving and applying PCG systems. An area …
The generalizability of programs synthesized by genetic programming (GP) to unseen test cases is one of the main challenges of GP-based program synthesis. Recent work showed that increasing the amount of training data improves the generalizability of …
We put forward a novel learning methodology for ensembles of decision trees based on a genetic algorithm that is able to train a decision tree for maximizing both its accuracy and its robustness to adversarial perturbations. This learning algorithm …
Reinforcement learning (RL) combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two-player board games. However, to the …