Fast Track

Currently available papers

HearthBot\: An Autonomous Agent Based on Fuzzy ART Adaptive Neural Networks for the Digital Collectible Card Game HearthStone

Digital collectible card games, as partially observable games based on alternating turns, such as HearthStone, have been the most played card games in recent years, where the main challenge is the creation of strategies capable of subdue the enemy's …

Evolutionary Deckbuilding in HearthStone

One of the most notable features of collectible cardgames is deckbuilding, that is, defining a personalized deck beforethe real game. Deckbuilding is a challenge that involves a big andrugged search space, with different and unpredictable …