Fast Track

Currently available papers

Monte Carlo tree search experiments in hearthstone

In this paper, we introduce a Monte-Carlo tree search (MCTS) approach for the game "Hearthstone: Heroes of Warcraft". We argue that, in light of the challenges posed by the game (such as uncertainty and hidden information), Monte Carlo tree search …

HearthBot\: An Autonomous Agent Based on Fuzzy ART Adaptive Neural Networks for the Digital Collectible Card Game HearthStone

Digital collectible card games, as partially observable games based on alternating turns, such as HearthStone, have been the most played card games in recent years, where the main challenge is the creation of strategies capable of subdue the enemy's …